|
4E Recharge (4/19/08)
Looks
like those recharge numbers in the War Devil's entry were replaced by images of different numbered dice. This may mean that the DM has to roll those
numbers instead of keeping track of X rounds.
D&D 4th Edition Excerpts (4/17/08)
Wizards has posted excerpts from the 4th Edition Player's
Handbook and Dungeon Master's Guide summarizing the tiers of gaming players will go through as they level up. The idea is that every ten levels in the thirty-level
4E system, the players will progress to a noticeably grander arena of world influence and personal character power every
10 levels, differentiated by first a general set of abilities at the Heroic Tier, specialized abilities at the Paragon Tier,
and narrow but powerful abilities at the Epic Tier. I'm assuming that the power curve is a little more smooth than
the division might make that seem. I'm not sure how I feel about the concept of making a large power leap from one
level to another, but if it's more like getting access to a new bracket of options than flipping on a switch, it'll
probably be gravy. Excerpts from the Devil section of the 4E Monster Manual have been up for a couple of days, and I'm still liking where
it's going. The only thing I have some trepidation about is the "recharge" numbers I saw under the War
Devil's "Trident" and "Fiendish" Tactics feats. I thought we were over the time-based battle
mechanics, guys. Hopefully this doesn't translate to me keeping track of recharge meters on multiple feats for multiple
monsters in combat. Who knows, though? Maybe the numbers don't represent the rounds until recharge, but rather
some other mechanic. If not, there's always the homebrew rules (rocks fall, everyone dies).
|